MW3: A modern disappointment
By Kenneth George
Arguably one of the most highly anticipated games of all time, “Call of Duty: Modern Warfare 3” has turned out to be a bit different than expected.
The campaign mode is disappointingly short. “Call of Duty,“ a game series that has never really had long storylines, is shorter than ever.
With fewer than 20 missions, none of which are extremely challenging, and just three acts, the game leaves you expecting a lot more. The single player campaign can easily be beaten by a hardcore gamer in one sitting.
The game starts exactly where the last one left off. To a gamer who hasn’t played the first two “Modern Warfare“ games, they will be completely confused because it is not very informative at the beginning of the campaign.
The climax of disappointment for MW3 is that it has the same cat-and-mouse style chase system as the previous two. Of course there is a lot of action, but it’s mostly the same shoot, reload and breach a door game-play in different settings.
There is a bright side though. Sledgehammer, the company that makes MW3, had some great ideas. Missions like “Turbulence” keep this game afloat, keeping me on the edge of my seat and giving me the feeling that the game was taking off.
Although the campaign was largely a disappointment, it isn’t all that bad to some gamers. Online multiplayer is Call of Duty’s bread and butter anyway. Still, the online mode has yet to really show me something new — maybe because I have spent more time waiting in lobbies than in actual game play, or maybe because once I finally make it into a game, the server disconnects.
Either way these are both problems that need to be fixed sooner rather than later. The maps are decent, but nothing special. After spending hours in line for the “game of the year,” I was expecting way more.
”Modern Warfare 3” simply was not able to live up to the hype, but it is still a good first person shooter. Maybe it’s because “Modern Warfare 2” set the bar so high, but “Modern Warfare 3” made me feel like I was playing a demo rather than a sequel.